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Home > Action > Absolute option > Chapter 411

Chapter 411

Words:1894Update:22/06/30 04:39:54

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"Alright, then let us play a game that tests one's intellect and strategy …"

Shi Xiaobai said with a chuckle, "Aeroplane Chess!"

The Infernal Queen clearly did not know of this unique board game that came from Earth, but since she dared to let Shi Xiaobai designate it, she must have been mentally prepared for something she had never played before.

The Infernal Queen said with a calm smile, "I have never played Aeroplane Chess before. Can Darling explain the rules?"

"Alright."

Shi Xiaobai nodded his head matter-of-factly. He took out a piece of white paper that was used for drawing from the desk and began drawing the board of Aeroplane Chess. The squares on the board were red, yellow, blue, and green, but Shi Xiaobai did not have any colored pens, so he could only use text to replace the colors.

The four different colored regions of Aeroplane Chess's board had a pattern. By memorizing one color, he could draw it. Shi Xiaobai easily drew the board of Aeroplane Chess.

Following that, he found four golden coins and four silver coins from the junk in the drawer. They were used to replace the Aeroplane Chess pieces.

After Shi Xiaobai finished preparing the board and pieces, he began explaining the rules of Aeroplane Chess to the Infernal Queen.

In fact, the rules of Aeroplane Chess were simple to understand. Every side would have four Aeroplane Chess pieces parked on the landing pad. When the dice produced a 6 or 5, one could choose to let a piece take flight. Then, the dice would be thrown to determine the number of steps the piece could take. The piece needed to fly one round before reaching the landing pad. Whoever first sent all four Aeroplane Chess pieces to their own landing pad would be the winner.

As for the more detailed rules, they were actually "take-off", "consecutive rewards", "stacking pieces", "colliding pieces", "same-color checkers", "dotted checkers", and "dotted checkers".

The six rules were actually not complicated. It was easy to understand. Aeroplane Chess was considered one of the simpler and easier to understand rules among the various board games.

Furthermore, to ordinary people, the biggest factor that affected the outcome of a game of Aeroplane Chess was luck. The luck of rolling the dice determined the advantages and disadvantages of both sides. If the dice were rolled well, frequently producing a '6' to trigger the consecutive rolls, then the number of steps moved would clearly be higher than the opponent.

And many times, due to bad luck, even though the Aeroplane Chess pieces had already reached the landing pad, they would not be able to roll out the required dice points. This resulted in them not being able to successfully land the landing pad. The advantage would drag on and eventually be ruined.

Therefore, for ordinary people, Aeroplane Chess was easy to learn and understand, and it was a casual chess game where luck far outweighed strategy. It was suitable for children's entertainment.

However, after the Infernal Queen heard all the rules, she lowered her head and pondered for a moment. She could not help but look up and say, "The board game that Darling has chosen is truly complicated. It is indeed a test of intelligence and strategy. Don't blame me for not warning you. My intelligence is something that even scares me. Darling, are you sure you want to choose a board game that is almost a test of intelligence and strategy?"

Shi Xiaobai said with a laugh, "Sorry about that. This King often wonders why there is an existence as smart as This King in this world. Therefore, competing in intelligence and strategy is This King's greatest advantage and strength. No matter how strong you are, it's impossible to be stronger than This King."

The Infernal Queen covered her mouth and said with a laugh, "Since Darling is so confident, shall we play Flight Chess?"

Shi Xiaobai said with a nod, "Come on, This King will let you have a deep taste of the despair of 'not being able to fly to the finish line'!"

.....

.....

In the eyes of ordinary people, Aeroplane Chess was an entertaining board game that relied mostly on luck and a small portion of strategy. But in Shi Xiaobai's eyes, it was a board game that tested one's intelligence and strategy. In the Infernal Queen's point of view, it was a game that completely tested one's intelligence and strategy.

Why did this happen?

Was Shi Xiaobai fooling the Infernal Queen before she took the opportunity to mock him?

Of course not!

It was because from the duo's point of view, Aeroplane Chess was much more complicated than most board games. It could even be considered the most complicated board game!

You might find this ridiculous, but Aeroplane Chess is clearly a game that relies on luck to determine the outcome of the game, and there are only four chess pieces that can be controlled! How could it be linked to complexity?

You might think that Shi Xiaobai and the Infernal Queen were joking.

But in fact, you had neglected the most important point. It was the point that Shi Xiaobai and the Infernal Queen were different from ordinary people. To them, throwing the dice did not require luck!

That's right, with their strength and stable control over their strength, they could throw any number of dice points they wanted at any time!

For them, rolling the dice was a process that they could skip. What they needed to consider was what points they should get in this round!

And after completely abandoning the element of luck, what level of complexity did Aeroplane Chess reach? Let me analyze it for you in detail.

First of all, in Aeroplane Chess, there was a continuous roll reward mechanism. When you rolled a "6", you could get the reward of rolling the die again. However, in order to prevent players from rolling an unlimited number of "6", in the modified rules, if you rolled a "6" three times in a row, you would be punished. All the pieces on your side, including the pieces that had reached the end, would be driven back to the tarmac and immediately enter the opponent's turn.

Therefore, when a chess player can control the number of points they throw at will, they can control it from 1 to 18, a total of 18 moves.

In aeroplane chess, there are also checkers of the same color (when a chess piece reaches a grid of the same color, it will jump to the next grid of the same color.) There was also a dotted line in checkers. Each colored chess piece had a dotted line on the map that spanned a quarter of the map. If you landed at the starting point of the dotted line, you would be able to cross a quarter of the map. Then, you could make another jump of the same color to complete a leap of up to 16 steps. With these two jumping rules, players could control the chess pieces to advance more than 18 steps.

According to calculations, starting from the tarmac, if you rolled the die three times in a row and used the same chess piece, you could advance a maximum of 42 steps!

In other words, each chess piece of a chess player had a total of 42 variations in each turn!

And the chess player had a total of four chess pieces!

Moreover, the chess player could choose not to roll a "6" to trigger the continuous roll reward. In each turn, he could choose one action, two actions, or three actions, a total of three choices.

Then, how many variables could a chess player cause in his own turn?

The answer was 42 times 4 times 3 — 504 variables!

In addition, there were stacks (when your side's Aeroplane chess pieces reach the same grid, they will stack together to form a single chess piece) and collision (when your side's Aeroplane chess pieces land on the head of the enemy's Aeroplane chess pieces, they can drive the enemy's Aeroplane chess pieces back to the tarmac). These two operations could change the number of chess pieces on the field.

The chess player's actions in his own turn could cause far more than 504 variables, or even more than a thousand variables!

What was the meaning of this sentence?

In other words, when you played chess on your own turn, you had a thousand ways to play, and after you finished playing, you had to consider how the opponent's next thousand solutions would change the situation.

And this was just a single turn of the game. We all know that really good chess players would generally calculate the situation until the third, fourth, or even the tenth turn. But in aeroplane chess, to think ten turns, how many variables do you need to consider?

One thousand to the power of ten!

It could be said to be insanely complicated!

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